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Written By: evan on November 22, 2011 No Comment

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Written By: evan on November 9, 2011 No Comment

This is a preview of a video that is apparently being released in 2012. It is probably the most compelling “preview” that I have ever seen. The contrast of diagetic/nondiagetic sound with narrative/non-narrative film is really interesting. I can’t wait to see what the full production looks like.

Written By: evan on September 28, 2011 No Comment

Full-length video documentation of audiovisual live improvisation performance at CAMP Festival for Visual Music, HfG, Karlsruhe, Germany, 24 September 2011. [1]

Written By: evan on August 25, 2011 2 Comments

This collection of devices concerns the design and implementation of interactive sculptural interfaces to be operated by the public as well as by specialist performers, for instance, musicians or dancers. Options for automatic computer control also exist. The set of interfaces under consideration here is referred to as the ‘metapiano’, itself a ‘meta-sculpture’ comprising a [...]

Written By: evan on August 19, 2011 3 Comments

An interactive audiovisual feedback loop forms the basis of All Hail the Dawn. The instrument contains two simple light-sensitive oscillators. A crude spectral analysis in Max/MSP is used to filter the oscillators as well as looped buffers recorded from the instrument. A matrix of the spectral analysis, interactively altered in Jitter using audio data, is [...]

Written By: evan on July 30, 2011 2 Comments

The Pencil Project is a unique initiative that introduces children to an electroacoustic performance. On stage, two performers create a symphonic universe by manipulating the live sounds created by everyday objects found in a classroom. A pencil transforms into a magic wand, and a rubber band becomes a violin. The production will engage, surprise and [...]

Written By: evan on July 15, 2011 2 Comments

A performance (by the composer) of Texturologie 9: Phacelia (2010) for computer music controlled by Wii Remote. The music is generated by a program made with Max/MSP. Take a look at Texturolgie 8b: Hyperbell (2009) and the explanation of the two Texturologie pieces for Wii Remote. Recorded at Western Illinois University. [1]

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