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Articles tagged with: generative

Written By: evan on November 3, 2011 No Comment

First of all, I probably shouldn’t attribute this algorithm to Phil Burk. I imagine that many people have implemented a version of this algorithm. It’s a simple, almost fundamental musical algorithm, but he is the first person who brought it to my attention, so for the time being, I will call it Phil [...]

Written By: evan on October 11, 2011 No Comment

This reminds me of the algorithmic poetry by Nick Montfort. He has a series of programs that generate poetry from a 256 characters of code.

Via CDM

Written By: evan on July 15, 2011 2 Comments

A performance (by the composer) of Texturologie 9: Phacelia (2010) for computer music controlled by Wii Remote. The music is generated by a program made with Max/MSP. Take a look at Texturolgie 8b: Hyperbell (2009) and the explanation of the two Texturologie pieces for Wii Remote. Recorded at Western Illinois University. [1]

Written By: evan on April 13, 2011 3 Comments

Konstruct is an investigation into Generative Art in an Augmented Reality environment. It is a sound reactive AR experience for the iPhone that allows the user to create a virtual sculpture by speaking, whistling or blowing into the device’s microphone. A variety of 3D shapes, colour palettes and settings can be combined to build an [...]

Written By: evan on November 5, 2010 8 Comments

Constellations by Rainer Kohlberger. This is a live performance from june 2010.

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Written By: evan on October 25, 2010 9 Comments

Signature performed at Theater Forum Kreuzberg. Text is typed into the patch and converted to chords and notes. [1]

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Written By: evan on October 7, 2010 8 Comments

The third in a series of case studies exploring parameter mapping techniques between granular synthesis and particle systems. The primary aim of the video was to establish the success of opaque mappings between particle and granular synthesis systems. Particle behaviour was controlled using the same input data as the previous studies. The resultant visual parameters [...]

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