Fieldwork is a software environment for improvised performance with electronic sound and animation. Two musicians’ sounding performances are fed into the system, and analyzed for pitch, rhythm, and timbral change. When the software recognizes a sharp contrast in one performer’s textures or gestures, it reflects this change by transforming the sound of the other musician’s [...]
Articles tagged with: live
Flags of a Dead Ship explores the nature of the electric guitar and it’s use alongside digital technology. It also attempts to wrestle the electric guitar away from the aesthetics of rock music and as a sound source for various sonic processes.
The piece separates the acoustic sound of the instrument from the amplified sound of [...]
This is a terrific use and extension of a standard drum kit. I think that this performance by Berz is interesting on a number of levels, and it really communicates both to art snobs like you and I, and to lay listeners.
Both this video and the Maja Ratkje video were shown to me yesterday by [...]
BeatMe is a solo performance with video projection, sound and double bass.
The video/sound/Text is handled with Max/MSP, triggered by a midi-foot switch, giving the control of what is happening while playing the music.
Thinking about the relation of music and moving images gave me the idea of bending the codes of composition for visuals and music [...]
Max Mathews is the father of computer music who worked at bell labs in the early 50s. The radio drum is a realtime performance instrument developed by him in the last 20 years. Composer, performer, educator Richard Boulanger is the author of the definitive book on Csound. they both are playing the radio drum in [...]
Axon written for Electric Guitar and 8 Channel Tape. Written by Michael Andrews and Ricky Graham. Performed by Ricky Graham @ the Pure Data Convention 2011 – Werkstattstudio, Weimar, DE. [1]
Performed by Robert Hoit in the IV Festival de Musica Contemporanae in April 2011. This piece uses MAX/MSP to perform a series of loops of differing lengths. In the performance there were several minor problems. [1]
The Bends Collective was born out of a 10 week project in early 2011 as part of the Sound Design MSc at The University of Edinburgh.
The project focussed on circuit bending, and hardware hacking. The group learned how to modify various electronic devices ranging from cheap kids toys to a Nintendo Entertainment System. With their [...]